Open UV Editor that is used to set specific texture coordinates for faces/vertices.Ignore backfacing ( defaults to on, prevents faces/vertices/edges facing away from the camera from being selected).Select by element (use to select large numbers of connected faces/vertices at once).The most important functionality of the rollout is described below for each section and labelled in image 5 above: It has two interfaces: the rollout that appears when you add Unwrap UVW to an object and the UV editor that is used to set and update texture coordinates. The Unwrap UVW modifier is one of the most complex modifiers in 3DS Max. Image 1: The Unwrap UVW modifier modify panel rollout. It is the only modifier in 3DS Max that allows for the placement of texture coordinates at exact positions. The Unwrap UVW modifier is used to assign specific texture coordinates to each of the faces of a mesh.
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